- 2-8 Players, 45 minutes
- Full-color board of the Lucky Mansion
- 96 full-color cards, 8 pawns
- 30 spite tokens
- Full-color rules sheet
Product Description
From the Publisher: The Origins Award-winning board game from Cheapass Games comes to your gaming table in a new full-color, high-quality deluxe edition! Kill Doctor Lucky pits players against each other in a race to see who can kill Doctor Lucky, who’s got more lives than Rasputin and an uncanny knack for dodging your best traps! But his luck can’t last forever, and before the game is over, someone is going to kill Doctor Lucky – wouldn’t you rather it be you?
Related eBay Auctions:
DRAGONBALL Z LEGACY of GOKU II PRIMA STRATEGY GAME GUIDE| US $0.99 (0 Bid) End Date: Wednesday May-23-2012 15:17:57 PDT Buy It Now for only: US $2.50 Bid now | Buy it now | Add to watch list |












Kill Doctor Lucky is a fantastic concept, especially if you like the game CLUE. However, I found that the rules were exhausting and ridiculous. Plus, there were gaps in the scenario examples and I found myself asking, “What if…?” Played the way the original rules read, the game would be very tedious and it would take forever for anyone to win.
I RE-WROTE THE RULES AND NOW THE GAME IS MUCH MORE FUN. Plus, it is now based much more on skill and not as much on hard-earned luck. I completely took out the “sight-lines” requirement. How the first player is chosen, the object of the game and how the game is won stays the same. With those items mentioned – grab one dice from another game and try playing with THESE CHANGES:
CARDS:
42 failure cards are shuffled well and distributed six to each player. The remaining cards are removed from the game.
20 weapon cards, 20 room cards and 14 move cards are shuffled well and distributed six to each player. The remaining cards are placed in a draw pile. Discarded cards are reshuffled when the draw pile depletes.
Pay attention to the weapon cards. If used in certain rooms, the murder values are higher.
You may only draw cards if you have played some. Players must always replace the cards they played and end their turn holding six cards. Failure cards are not replaced.
MOVING AND MAKING A MURDER ATTEMPT:
MOVE CARDS: Used to move yourself or Dr. Lucky one, two or three steps
ROOM CARDS: Used to move Dr. Lucky only to a specific room
ONE DICE: Used to move yourself only
On each turn, you may do the following:
1. Move yourself with one or more MOVE cards and try to kill Dr. Lucky if possible
2. Move yourself by rolling the DICE and try to kill Dr. Lucky if possible
3. Move Dr. Lucky with a ROOM card, one or more MOVE cards or in combination
4. If you move Dr. Lucky into a room you already occupy, you may try to kill him
5. If it is your turn and you are already alone in a room with Dr. Lucky, you may attempt to kill him without moving anyone
You may not move both yourself and Dr. Lucky in the same turn.
You may not play MOVE cards and roll the DICE in the same turn.
You may not make a murder-attempt on your first turn.
You may only attempt to kill Dr. Lucky if you are alone in a room with him.
You may not skip your turn.
The two staircases and six hallways count as spaces for players but not for Dr. Lucky. He passes through them. However, when moving Dr. Lucky with one or more MOVE cards, he cannot walk through walls. You may move yourself or Dr. Lucky back and forth between adjacent rooms with a MOVE card of three steps.
You may not move yourself back and forth between adjacent rooms with the dice. For instance, you are in the Drawing Room and you want to get to the Foyer. You are not holding a “one” move card or you have one and choose not to use it. You roll the dice and get a three. You may not move to the Dining Room, then back to the Drawing Room as your second step. However, if you roll a five, you may move to the Dining Room, the hallway, the Parlor, back to the Drawing Room (as your fourth step) and then to the Foyer.
FOILING A MURDER ATTEMPT:
When a player plays a weapon card to kill Dr. Lucky, the opponents must try to meet or exceed the numerical value listed on the weapon card. In the order of play, opponents will play one or more failure cards from their hand. Opponents may choose which value to play from their hand depending upon the murder value of the attempt and how many failure cards are left to be played in that round and in the game. However, players may not discuss the value of the failure cards they hold in their hand. During the foiling of a murder, players must use judgment with how generous or stingy to be with their failure cards. The last opponent can be put in the position of having to carry the most weight, and he may not have enough value to foil the murder. Then all the opponents lose! Spent failure cards are removed from the game.
Example:
Player One makes a murder attempt with a weapon card valued at four. Player Two plays a failure card with a value of one. Player Three plays a failure card with a value of three. The play ends here because the value of the murder card has been met (1+3=4) and the murder attempt has been foiled. Play continues with Player Two taking his turn after Player One draws cards from the deck to restore his hand to six cards.
EARNING AND USING SPITE CHIPS:
Every time someone makes a murder attempt, they earn a spite chip if their attempt is foiled. The value of each chip is one point. Chips may be used in future rounds in two ways:
A player may use his spite chips to increase the value of his murder attempt.
Example:
Player One plays a murder card with a value of three. In addition, he places two spite chips onto the card he is playing. The murder value of this attempt is now FIVE.
A player may use spite chips to increase the value of his failure cards.
Example:
Player One plays a murder card with a value of five. Players Two and Three play failure cards each worth one point. Player Four needs to play a failure card worth three points in order to foil this murder attempt. He has only one failure card left and it is a value of two. However, he has one spite chip and he plays it with his failure card. The failure total matches the murder attempt at five and the murder is foiled.
You may play your spite chips instead of your failure cards.
You may play as many spite chips as you like on your turn to foil a murder attempt.
Spent spite chips are removed from the game.
When a player makes a murder attempt and it cannot be foiled by cards and/or spite chips, that player has succeeded in killing Dr. Lucky and he wins the game.
ENJOY!!!
Amazon User Rating: 4 / 5
I have looked forward to getting this game for quite a while. So I couldn’t wait to break open the box and start playing, having read the rules from the internet my players and I knew what to do from the word go.
Two turns and a lot of bad cards later the game was over with the maid standing over the corpse of poor Dr. Lucky. That was a fluke, no one had a fail card.
On to the next game which ended several hours later due to lack of interest. A whopping six assassination attempts were made when people could finally get away from the other players. Thanks to the lack of opportunities; I had drawn so many cards that I could scarcely manage the hand and could guarantee that I could spoil any attempt to kill the old coot. Finally we all got tired of watching the “Luckytona 500″ and threw the cards back into the box.
On the other notes, the quality of the game is great; all the materials are top quality. I wish it was more fun since it will now grow Jurassic-Dust-Bunnies in my closet before I can wrangle my group to try it again.
Amazon User Rating: 3 / 5
This is a fun game…not one of my favorites but still enjoyable. It’s very easy to play, but can take a long time. It was a good addition to our game closet.
Amazon User Rating: 3 / 5
While Clue is a “Whodunit?” Kill Doctor Lucky is a “Youdunit”. A simple game that is deceptively difficult to master. Dr Lucky moves through his mansion in a predictable path. You know where he’s going to be, but getting him and you alone, unseen, is tricky and when you do… your opponents are ready with failure cards and spite tokens. Your attempt is foiled and the old man teeters off oblivious of your murderous attempt. But keep it up. Eventually the old man’s luck will run out…
The artwork on the board and cards is stunning. The game play is fast, fun, challenging, yet very easy to learn. (And I love the in jokes. Certain weapons are more effective in certain rooms. For example, the pool cue is three times more effective in the billiards room, than anywhere else. The trowel is more effective in the wine cellar; a nice nod to Poe’s “The Cask of Amontillado”). This is an intelligent game of murder in the dark. If you’re a fan of Clue or Agatha Christie’s mysteries, buy this game today!
Amazon User Rating: 5 / 5
This game is a blast. It is a parody of the popular game Clue. Instead of figuring out a murder from clues, you are one of several players wandering a mansion trying to kill an old coot named Dr. Lucky … all the while trying to stop the others from killing him first because, after all, that would spoil your fun.
3 pages of well written rules make this an easy game to learn. It supports from 3 to 7 players and you will find your playing strategy changes somewhat with the player count. You can also find optional rules online that will change game play, like rules for including Dr. Lucky’s dog or for killing other players. These and other variations to choose from can be fun as well.
Time was listed at 40+ minutes, but again, you’ll find that changes with number of players. Our games with 4-6 always took longer. Board, token and card based … no dice rolls.
Amazon User Rating: 5 / 5