

The Journey So Far
It was just time. Finally, time.
We began with a simple idea: make games you'd want to play yourself. Not an original story there. But, there was more to it than that.
Twenty plus years ago, I wanted to create a company called "Cyboard Games". The idea was to create hybrid computer / board games, with sound, interactive storytelling, and a connection between the physical and the digital. But the technology just wasn't there yet.
I'd grown up playing games on my Commodore 64, Apple II, Dell PC, and loved "programming" in Basic. I of course played D&D, and other pen and paper tabletops. But then my uncle introduced me to "Wreck of the BSM Pandora" by James F. Dunnigan. It was published in 1980 by SPI, came out of a magazine called Ares (edition 2), and it was awesome! A cool story told in cardboard chips and rules - my first ever adventure board game. Way better than Monopoly (sorry Hasbro).
That was it. I wanted to blend the two worlds of computer games and board games.
But again, even 20 years ago the technology just wasn't there yet - at least not at a price point that would be affordable both for me to create and for anyone to buy.
That's all changed in the last few years. Now games I designed over 2 decades ago are coming to life.
We plan to build complete table top experiences. Our games leverage app technology to enhance play with sound and simplify play, our boards integrate LED lighting to build atmosphere, and our physical games are visual 3 dimensional stunners sure to entice you to play.
I've spent most of my career in digital marketing as the founder of a graphic design agency, then a web development firm, and the last 20 years as the CEO of an SEO agency. It's been a great ride, and I'll continue to do it to pay the bills, but Boardgamer Games is my passion.
It's finally time to get this done. Looking forward to engaging and entertaining you!

WAYLAND MYERS
Founder & Game Designer
Born and raised in San Diego, California, Wayland Myers has spent nearly 20 years developing board and card games as a passion project. A lifelong fan of tabletop games, science fiction, fantasy, and music, Wayland brings a broad creative perspective to game development.
With more than 30 years of professional graphic design experience, he brings those skills directly into the BoardGamer process—developing game mechanics, designing boards and cards, building prototypes, creating photography and video, and shaping the visual identity of each game.
What began as a hobby has evolved into BoardGamer, an independent game development and publishing venture dedicated to turning original ideas into games people genuinely want to play.



